![]() New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. COM files to be loaded directly after the operating system has booted. A QuikLoad option has been added to several CP/M- 80 machines, allowing. Other Model 2 games are greatly improved as well.įor fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. This cleanly fixes some of the most long-standing emulation issues in MAME. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. Voici les améliorations de cette mouture: La version mensuelle de MAME vient de débarquer. Ultimate Mortal Kombat 3 (rev 1.3 beta final) Ultimate Mortal Kombat 3 (rev 1.3 beta 2.01) Ultimate Mortal Kombat 3 (rev 1.3 beta 1.2.13) Ultimate Mortal Kombat 3 (rev 1.3 beta 1.01) Real Bout Fatal Fury Special (Ultra Edition) Kof'99 (Red Storm Edition Unsimplified by Kalcetin) ![]() KOF Special Edition 2004 Plus - 20 hacks JoJo's Bizarre Adventure (Euro 990913, NO CD)(Super Plus) Golden Axe: The Revenge of Death Adder (unprotected) Crouching Tiger Hidden Dragon - 12 hacks Crouching Tiger Hidden Dragon - 17 hacks Atari System 1 Ram Tester (not working) Asura Blade - Sword of Dynasty (Enable hidden characters) Asura Blade - Sword of Dynasty (Energy Mode Max) Neogeo - added F4 displayer of text (s1) roms These games are now enabled, in the possible hope that others may provide assistance in getting them going. ![]() Non-working games until now have been deactivated. If anyone has any suggestions on how to fix it, however, I would greatly appreciate any information.Une nouvelle version de cet émulateur spécialisé des les ROMs hackées et les homebrews a été publiée. It's not a big deal, and I'm sure after I play for a while I'll barely notice it. I've tried every possible combination I can think of, such as changing my resolution to 800圆00, changing my color depth to 16 bit, modifying every possible video option in each emulator I tried - all to no avail. the game play frequency that's causing this? Are there any quick and/or easy resolutions to fix it? On my previous laptop, I had a pretty basic setup, with only 32MB of video ram, and I never ran into this problem. The waves aren't as prominent or as frequent, but they're somewhat of an annoyance. Unfortunately, when there is quick movement I see a horizontal 'wave' or 'flicker' that I would liken to viewing a TV monitor through a video camera. The best I can describe it is when I play an NES or SNES game, the gameplay is perfect. I searched several posts on the forum, but found nothing, which makes me think I'm having a hard time finding keywords that relate to my issue. I've tried nearly every one for each, including Virtual NES, Nestopia, ZNES, NESten, JNES, SNES9x and so on. The problem seems to occur on both SNES and NES emulators. ![]()
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